Monday, March 3, 2014

Version 1.0.4 Released


Change log:
  • Fixed a bug with "Level Start" Triggers not activating BIT / Switch Triggers.
  • Fixed Arrow Key controls.
  • Added Alt + Arrow Key scroll controls to the Level Editor
  • Added new controls: "Enter" to reload gun and "Control" to use objects for arrow key friendliness.
  • Disabled a debug popup when using a custom variable in a message.
  • Changed Level Editor object placement to never overwrite an existing object. Existing objects must now be deleted before a new object (with the exception of environmental objects) can be put in the same location.
  • Changed the custom level subreddit prompt to open the webpage directly if desired.
  • Added "Y" / "N", "Enter" / "Escape" hotkeys to system generated question prompts.
  • Added a view outline when zoomed out with Z in the level editor to indicate where the view will be when you release Z.
  • Game Settings are now saved, so you no longer have to change them each time you play
This is essentially a quick optional patch update to fix some minor issues / increase user friendliness

Friday, February 28, 2014

Version 1.0.3


Tons of changes in this version, the biggest of which being the new Trigger event system! It will allow for a lot more creativity in level design, and it's what I'll be using to create the single player campaign.

There are also a bunch of new environmental objects that really help bring life to the levels. Including windows which can be given durability and destroyed by enemies.

I've reworked the included Demo level to incorporate these new features, and also included "TheCell". A level I created during one of my recent Dev Streams

Friday, September 20, 2013

Version 1.0.2 Released


Change Log
  • Game now starts in fullscreen mode for maximum Dreadness
  • Options menu no longer crashes game
  • Added "Windowed" option

Sunday, September 15, 2013

Alpha Released!

The Wait is Over

At long last, version 1.0.1 of Dread is now available!

(Note: If you've already downloaded version 1.0.0, I recommend downloading the new version)

I was not able to complete the Trigger system for this release. So the only way to complete levels is by finding and activating all of the switches. However, that still provides plenty of a challenge and can result in some very cool level layouts.

Once the Trigger system is done, I'll be able to include NPCs, dialog, complex level mechanics, and more. 

But in the meantime, enjoy the short demo level and try your hand at creating your own! Send me your levels and I'll include them on the blog.


Version 1.0.1 Change log:
  • Fixed control help popup on "Singleplayer" start
  • Added picture of switch to initial message
  • Polished the Demo level both visually and gameplay wise
  • Fixed crash on vram reset (due to switching windows or other OS events)

Friday, September 13, 2013

Pre-Alpha level: Historia Malo

Jake Saul is at it again with his awesome new Pre-Alpha 1.3.5a map: Historia Malo

In your frantic escape from Casa Mal, you accidentally crash your car and have to find a new way to get around...


I really like the way that Jake was able to use the various wall pieces to construct vehicles. Talk about creative! I highly recommend checking this map out.