Friday, February 15, 2013

New Levels and New Team Members

I'm happy to announce that we have a couple new members to the Dread development team!

  • Nick Caudell - Artist, Web Design - Nick is currently working on isometric artwork for the new engine, as well as a better website for all things Dread. 

  • Jon Trew - Level Design, Programmer - While I'm plugging away at the new engine, Jon has been familiarizing himself with the current level editor and game mechanics. He's going to be releasing a series of map packs to help keep you all entertained while I stare at a screen for hours! 

Jon's completed his first pack of 5 levels is called "VX Map Pack 1". You can download it below or on the custom levels page. To install it, just extract all the files into the Dread game folder.

Download VX Map Pack 1 (8kb ZIP)

Tuesday, February 12, 2013

Isometric Progress

Things are coming along nicely so far for the new isometric engine. I really like the way the new shadows look. Here's a very early preview of the new view engine.


As you can see, the walls become partially transparent everywhere that you are able to see. It's a pretty neat effect, and I'm really looking forward to seeing how it will look with an actual level to wander in!

Wednesday, February 6, 2013

Dread Reborn!

Hello everyone! I'm happy to announce that I have finally resumed work on Dread.

I have some good news and some bad news. The bad news is, the existing version of Dread will be the last version of what you currently know Dread to be.

The good news is, I have taken all of your feedback under consideration and am rebuilding Dread to be from a fixed Isometric perspective!

There are so many advantages to an isometric perspective as far as gameplay, visuals, environmental detail, story, etc is concerned. It's looking great so far, but it's still a ways from playable or even screenshotable (that's totally a word).

Other than the modifications to gameplay that I was already planning, the core idea of the game will remain the same. Which means that I should be able to make a level converter that will take levels made with the current top-down Dread and make them compatible with the new isometric Dread! So if you've made, or are currently making a really cool level, don't worry. Your efforts will not be in vain!