In addition to the changes already listed, I've fixed a few more minor bugs and added a new feature to the Level Editor:
Certain trigger types now have the option to either be activated every time their condition is met, or just once. This was doable with the previous level editor, but required 2 additional triggers. Now it is much easier to handle one-time events like switches, dialog events, etc...
I'm working on a new level for this release as well. It's not part of the eventual campaign, but just a little something to help keep you entertained between build releases.
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