Monday, April 15, 2013

Finally, a video!

Here's an early look at the new view system. I think it's coming along quite nicely. What do you think of it?

Edit: There's another video linked inside this one that shows what the engine looks like with partially transparent walls instead of disappearing ones. Which method do you prefer?

Friday, April 5, 2013

New Artist, new art!

We have a fantastic new artist in the Dread team, Erik Christensen!

He's been hard at work for the last month giving Dread a much needed facelift, while I've been hard at work adding every new object he makes into the level editor. The result speaks for itself: