Tons of changes in this version, the biggest of which being the new Trigger event system! It will allow for a lot more creativity in level design, and it's what I'll be using to create the single player campaign.
There are also a bunch of new environmental objects that really help bring life to the levels. Including windows which can be given durability and destroyed by enemies.
I've reworked the included Demo level to incorporate these new features, and also included "TheCell". A level I created during one of my recent Dev Streams