Thursday, March 15, 2012

v1.3.4a is on track to be released Friday evening (3/16)

In addition to the changes already listed, I've fixed a few more minor bugs and added a new feature to the Level Editor:

Certain trigger types now have the option to either be activated every time their condition is met, or just once. This was doable with the previous level editor, but required 2 additional triggers. Now it is much easier to handle one-time events like switches, dialog events, etc...

I'm working on a new level for this release as well. It's not part of the eventual campaign, but just a little something to help keep you entertained between build releases.